Leap Motion in Unreal Engine stops tracking after exporting some meshes into VR preset scene
Hi! There is an issue, I start a new VR preset scene in Unreal Engine, i setup Leap Motion into scene using LM Quick setup guide ( https://developer.leapmotion.com/unreal#103 ) After this manipulations Oculus + Leap Motion works well, so LM is tracking hands.
But after I export some meshes and build lighting to scene, I tap play and I can't see LM hands tracking, when I move hands in front of LM, sometimes it looks like there are some freezes (fps lowering), like should track hands or they are traking but i can't see them, like they are invisible or out of sight range or it's not working.
May be someone faced same problem
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