Easy way to create a grid of nodes for right-click movement?

I’m making a top-down game where right clicking a spot will make a character travel from their home to the click, do whatever there is to do at the click, then travel back down the path to their home. The paths will be randomly generated to be blocked or not and the player will unlock more paths every click. The tricky part is doing this in UE4 – I’ve only got the basics down. If it were Java, I’d easily be able to write a few lines of code that would create a grid, label each square, and make it resize-able to my wishes but I’ve no idea how to do that in UE4. Any help would be greatly appreciated.

Hi iLukey, Unreal is made for people who have low to high knowledge and if you are really interested into making a game with this engine, I recommend you to learn Blueprint if you want to choose the easy way, you should be able to do what you have in mind in a few mounts.

However, if you have knowledge in Java, you could always try to translate to c++ and try to code your own module, which will take a lot more time.

Last options is to have a look into plugin and try to code yours with Java.

Here a video that explain the basic of Blueprint => Intro to Blueprints: Blueprint Introduction | 01 | v4.8 Tutorial Series | Unreal Engine - YouTube

I want to finish by recommend you to use Blueprint. They’r really easy and fast to use and understand.

Addition: If you choose Blueprint, you will have access to many thing such as: