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That PUBG parachute fov effect

I don't actually know the name of the effect, so I'll try to explain what I'm trying to achieve...

In PLAYERUNKNOWN'S BATTLEGROUNDS when you jump from the plane and you are in freefall, you can aim down and the FOV will increase what gives you the impression that you character is falling so faster that even the camera can't match the character speed. xD

You can see what I'm talking about, in the GIF bellow.

alt text

I already have a flying char but I have no clue on how to start making this effect. How to know when my char is aiming down and how to make the fov respond to that? Can you help me?

Product Version: UE 4.17
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asked Sep 14 '17 at 04:26 PM in Blueprint Scripting

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Here is an idea:

  1. When you press a key and hold play a timeline, just play!, not play from start

  2. In your timeline make a lerp for your normal camera position and your final camera position, doesn't matter if your are using just a camera or an spring arm, in any case you will have to lerp

  3. With your same lerp, well lerp your FOV, you can modify FOV from your camera component attached to your character!

  4. When your release the key, play your timeline in Reverse,

alt text

Take a look of my image, normal FOV in UE is 90, thats why my lerp is like that! Then you can add something else, change your post process based on the same lerp value, etc

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answered Sep 14 '17 at 04:52 PM

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avatar image KaioGx Sep 14 '17 at 10:11 PM

Thank you for sharing! But do you know some way of doing it with the player aiming down? Like, instead of pressing the key, the player just look to some -Z number and then the timeline would play

Anyway, thanks for the answer!

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