Android VR aliasing problem
App for Android VR, FullHD display. Tryed all sorts of smoothing and other staf. Close to 4+, away - all bad.
Do you have some quality improvement methods. My idea to make a blur based on distance from character, but can not find how to implement it on a mobile platform. P. s not the VR version with antialiasing, all is well .
Used MobileHDR + TempolarAA + r.PostProcessAAQuality 6 + r.MobileContentScaleFactor = 0 (the native resolution). And building on Vulkan.
I would be grateful for any advice and constructive criticism adequately.
asked Sep 14 '17 at 07:17 PM in VR
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