Fixed camera then back to Basic camera??

Hi, I’m making a game with fixed cameras. Once the player character enters a trigger, a new camera is assigned with “Set View Target With Blend”. Is it possible to switch back to the Third person “Follow Camera” after the player character exits the Fixed camera trigger?

yes, just use another view target with blend. You can use get player pawn > Get camera component> and plug that into the target (unless the target is the player controller? I cant remember)