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How to make AI Character jump without using Nav Link?

I want the AI character to jump to move to a specified direction just like the way a third person character jump when pressing the key.

So far I have tried calling the Jump node in a Behavior Tree task, followed by a MoveTo node, but all it does is jumping up and down in one place.

There's also no documentation on how to do this with Unreal, so far all I could find about jumping is using Nav Link to make the character jump to travel specific parts of the environment. For my use case I want to make the character jump whenever appropriate in the Behaviour Tree.

Any advise is greatly appreciated. Thanks

Product Version: UE 4.15
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asked Sep 14 '17 at 10:10 PM in Blueprint Scripting

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avatar image Cetaurefie Nov 13 '17 at 03:57 PM

You and I are in the same boat. I have been looking for an answer to this for about a year now with no luck. I've asked on forums and during Live Streams without help. Rama has a tutorial on this but leaves out the most crucial part -- JUMPING. Here is the link to that tutorial: https://wiki.unrealengine.com/AI_Navigation_in_C%2B%2B,_Customize_Path_Following_Every_Tick

Maybe you'll have better luck with it than I did.


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