How to make AI Character jump without using Nav Link?
I want the AI character to jump to move to a specified direction just like the way a third person character jump when pressing the key.
So far I have tried calling the Jump node in a Behavior Tree task, followed by a MoveTo node, but all it does is jumping up and down in one place.
There's also no documentation on how to do this with Unreal, so far all I could find about jumping is using Nav Link to make the character jump to travel specific parts of the environment. For my use case I want to make the character jump whenever appropriate in the Behaviour Tree.
Any advise is greatly appreciated. Thanks
asked Sep 14 '17 at 10:10 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here