Custom gravity for spaceship
I'm trying to learn how to use gravity in my ship, so my player can walk around while another flies. From what I've found that I may need a gravity volume.
I've seen it done in custom movement projects (https://www.youtube.com/watch?v=begXAlhTDEs&t=53s) and even planet projects (https://www.youtube.com/watch?v=t7ObeBxkX48) but alas nobody seems to share.
Any help here would be greatly appreciated.
asked Sep 15 '17 at 04:00 AM in Blueprint Scripting
Easiest way to do so is to make a volume (actor with any shape component) that will change on overlap character state to swimming and any other actors put gravity to 0 or change other things if needed actor or character leaves the volume (overlap end event) reverse the changes.
answered Sep 16 '17 at 02:44 AM
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