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Platform-specific texture assets for mobile UI?

I'm looking into creating a Unreal-based game that I want to deploy on mobile devices (phone, tablets etc). The game is very UI and UMG heavy.

I have a few questions:

  • Is there a way of specify different texture assets to be used on different platforms? e.g. a 512x512 large portrait texture used on phones, vs 1024x1024 large portrait used on tablets.

  • How does this work with UMG?

  • How can I specify that platform-specific textures are not packaged with the wrong platform?

Product Version: UE 4.17
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asked Sep 15 '17 at 12:40 PM in Using UE4

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benhumphreys
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