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Packaged Game Crashes

Hey there,

I recently upgraded to 4.16. from 4.15. due to a localization problem. The upgrade fixed that problem, but now I end up receiving a crash whenever I try to start the packaged game (Logs.zip)

Do you have an idea what might fix the problem?

Thank you

Product Version: UE 4.16
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asked Sep 15 '17 at 12:54 PM in Packaging & Deployment

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avatar image E1andri1 Sep 19 '17 at 10:34 PM

Any idea? I mean, upgrading to 4.17. is no option, as there's an error occurring when I run any localization tool (https://answers.unrealengine.com/questions/666822/error-script-msg-a-null-object-was-passed-as-a-wor.html?childToView=700342#answer-700342)

avatar image E1andri1 Sep 24 '17 at 05:32 PM

upgraded to 4.18. preview to check if it might work there... it breaks the whole project... really need help

avatar image E1andri1 Sep 28 '17 at 12:03 PM

tried engine version 4.17.2. localization tool now works, packaged game still crashes on startup...

edit: if you don't have the time to answer, could you please release some software so I can check the produced logfiles myself and maybe provide some information what has changed between 4.15 (where everything worked) and 4.16?

avatar image E1andri1 Sep 30 '17 at 10:46 AM

Version 4.18. doesn't compile at all, because upgrading to it destroyed all the previous destructible meshes... any chance to fix this?

avatar image SlimeQ Dec 04 '17 at 09:04 PM

try disabling event driven loading. I had to do this for my shipping game because certain people were having issues like that.

I believe my logs were ending around the same point as yours

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