Packaged Game Crashes

Hey there,

I recently upgraded to 4.16. from 4.15. due to a localization problem. The upgrade fixed that problem, but now I end up receiving a crash whenever I try to start the packaged game (Logs.zip)

Do you have an idea what might fix the problem?

Thank you

Any idea? I mean, upgrading to 4.17. is no option, as there’s an error occurring when I run any localization tool ("Error: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject()" after compiling AIController blueprint with AIPerception component - AI - Unreal Engine Forums)

upgraded to 4.18. preview to check if it might work there… it breaks the whole project… really need help

tried engine version 4.17.2. localization tool now works, packaged game still crashes on startup…

edit: if you don’t have the time to answer, could you please release some software so I can check the produced logfiles myself and maybe provide some information what has changed between 4.15 (where everything worked) and 4.16?

Version 4.18. doesn’t compile at all, because upgrading to it destroyed all the previous destructible meshes… any chance to fix this?

try disabling event driven loading. I had to do this for my shipping game because certain people were having issues like that.

I believe my logs were ending around the same point as yours