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MipMapLODBias not working with Android OpenGL ES2?


I cannot really see that r.MipMapLODBias working in Android OpenGL ES2 build, while the result of MipMapLODBias can be easily seen with just 1 at PC platform.

Then I've just found : SupportsTextureLODBias() {return false;} at OpenGLES2.h. It still not working when I changed it to return true and deploy again.

Is this just a known limitation of ES2 renderer? If so, any other way to scale down texture resolution at Android ES2 platform?


Product Version: UE 4.17
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asked Sep 15 '17 at 12:58 PM in Rendering

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