Gameplay tags on static meshes?

Hello everyone! I’ve googled around and looked through the engine but haven’t found a solution or tip yet.

My question is - is there a way to add gameplay tags on static meshes? I’m building an interactive foliage system and it would be so neat and simple to be able to add gameplay tags to my static meshes in order to more easily organize and work with these. I can work with both blueprints and c++ if necessary! Thanks!

Did you ever find a solution?

I don’t believe this is possible (at least not without getting into the engine).

If you need to find a way to sort through instanced meshes, you could try to use a different identifier, such as the name of the asset and then use a string compare for all “trees” or whatever.