Sound from media player causing engine crash
Using 4.17, sound from a streamed video with the media player crashes the engine if using attenuation set to "natural sound" on the media sound wave. Leaving the attenuation setting to "Linear" plays no sound at all, exept seemingly if lucky.
Repo steps should be: Setup a media player to stream a video from any server, add a soundwave and override attenuation settings. Set Distance Algorithm to "Natural Sound"
Useing attenuation on the media player sound wave seems to cause issues. Im currently having another problem if adding the sound from a separate audio file. I can only get the audio file to playback if using "Natural Sound", but it only plays in editor, not in a packaged build.. no crashes from the ambient sound using sound files tho. Note that the separate audio file would be fairly large, 40mb/40min. This audio file would also use a sound class with "always play" enabled to prevent desync from the video stream.
Reason for crash remains unknown but I can no longer trigger it. Marking this as resolved until I can post VS debug details if/when it returns.
answered Sep 15 '17 at 11:02 PM
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