Animation Blueprint Disabling input on mobile

Im trying to get a animation blueprint working with a pawn class object that has a skeletal mesh component. The animation blueprint works in game however it is disabling my input on a mobile system.

Is there something I’m missing? Is this a bug?

Alright I figured out this problem. It was actually an error in my player controller blueprint. For some reason it would break on a get command of an array. This would not show up as a compiling error and would not effect the stand alone version of the game however it would not work on mobile. Once I removed that command it started working properly.