Particle system only displays over sprite in test

I’m trying to have a character in my game with a particle effect floating around him constantly. In the editor and simulation the effect appears just fine, but when i go to test out the viewport the particles only display when they pass over either my player character or the enemy actor it is attached to. I dropped the same particle system into the editor to see if that would do anything, but got the same result, it is not visible over the background sprite but appears when the player character or enemy actor pass by it.

After looking more into this issue, the particle effect will render over all other actors in my scene except for the background one.