How can I make a line trace collide with geometry of a skeletal mesh and not just it's bones?

Like the question says; I have a line trace that is supposed to hit a skeletal mesh, but it is only responding to the bones of the mesh. So the line will go strait through the mesh if it falls in between a gap in the bone.

The mesh is set to block visibility and camera but I cant get it to hit the mesh with either of those set in the line trace.

I am using a PhysicalAnimation Component, on the mesh.