UE 4.17 blurprint compiling very slow!!!
Hi, I have a UMG blueprint A and an actor blueprint B. The B blueprint has a A type variable, and created 100+ instances in level. The A UMG blueprint has a B type variable. When I do some changes in the two blueprint and compiling, it take about 2 mins to done, so slow. Seems 4.16 and before have no problem.
Is this a bug?
asked Sep 16 '17 at 08:58 AM in Bug Reports
Try disabling the new Compilation Manager in the Project Settings.
answered Sep 16 '17 at 12:30 PM
Oh, still have the problem. I just create a actor BP it create some splinemesh through a spline, this BP have 100+ instances in level. I do just only rename a variable and compiling, it still take a bout 2 mins to done( I have disabled the new Compilation Manager), very slow.
answered Sep 24 '17 at 12:21 AM
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