Setting the world origin in the editor

Hello everyone,

I am trying to create a level that represents a solar system. I have a star located at (0,0,0) and a planet at (149600000000,0,0). Due to floating point inaccuracies, the rendering of the planet is completely distorted in the editor however.

When playing the game, I continuously reset the world origin to the location of the player and that works fantastically. The level is very hard to edit though, with the rendering distorted. How can I reset the world origin in the editor to the location of the camera?

Thanks!