Add CameraComponent in Sequencer
I am trying to add the Camera actor and its component to the sequencer.
The above code adds both the objects as separate possesable objects. And the binding to the component isnt lost. When I set the parent as : CineCameraComponentPossesable->SetParent(CineCameraGUID). The CameraComponent in sequencer shows red text "The object bound to this track is missing". Is there anything wrong with the above approach.?
asked Sep 16 '17 at 10:35 AM in C++ Programming
That seems to work for me. I used your exact code and put the SetParent at the end and the binding wasn't red for me. The only extra thing I did was to call this so that the sequencer tracks refresh (if you don't have this, you'll probably need to close and reopen your sequence)
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