Actor parameters don't replicate?
Why should I manually set parameters in every instance with multicast event in GameState (or other object existed on every client)?
I just want to spawn actor in PlayerCharacter on the server and set some parameters, so they replicate as well as the actor does.
What the point of replicates property then?
asked Sep 16 '17 at 11:51 AM in Blueprint Scripting
Not a lot of information here but I'll try a guess at the issue.
answered Jan 20 '19 at 04:13 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here