Hello everyone,
I’m using Berhavior Tree and a simple Move to Location node on my AI enemies controller to chase the player. The enemies are all characters.
This works great, and I get pathfinding out of it which is awesome. The one thing I’m curious about is limiting the rate at which the enemies can rotate to face the player.
Currently they have instantaneous rotation, and it seems like no configuration in the character movement component’s Rotation Rate, Use Controller Desired Rotation, Orient Rotation to Movement, or turning on and off the Use Controller Yaw can stop that (except turning rotation off completely). I think I’m fundamentally misunderstanding something here.
If anyone could point me in the right direction of how to use these two in conjunction (as I need the pathfinding) I’d really appreciate it