Can click button after disabling.

I’ve been following Blueprint Multiplayer tutorial and when i set my “Accept” button to disable it turns gray (from white for enabled) but i still can click it and it does same stuff as when it’s enabled.

Can i make it do nothing when it’s disabled without some branch in blueprints like: if IsEnabled; do stuff; ?

i’m not that good in UMG, but can you try to unbind all the events from that button in addition to disabling it?