To make child component transform update with parent animation
How do i get child component to update transform with parent mesh when it plays an animation? Right now it stays in the same place
asked Sep 16 '17 at 10:10 PM in Everything Else
What kind of animation is this? You could add a bone (or socket in UE4) your child objects are attached to.
answered Sep 18 '17 at 01:07 PM
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