Add impulse not working if input is held for 1 second

Hi everyone,

First off, here’s my BP

Basically what’s happening is i have a destructible mesh spawn in front of my character when i hit a key, and then it rotates until i let that key go. After I let it go, it triggers the “Fired” event and adds an impulse to shoot it. It works perfectly if i click, or if I hold down the key for anything less than ~1 second. Anything more and when I let go of the key, it just stops.

I’ve used that breakpoint and stepped through it to confirm that everything does fire (including the add impulse node) after i hold it for >1 second and then let go, but the impulse just doesnt move the mesh at all. If I disconnect the “AddLocalRotation” node, i can hold it as long as i want and the impulse will still be added.

Thanks for the help!