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Failing to package for iOS using remote build (Unprotected private key file)

Howdy,

I am trying to package my game for iOS. My game has no C++ code but it kept asking for remote server while packaging. After a bit of research, I found out that using google VR as a plugin required remote compiling. I provided a mac server name and I was able to generate an SSH key after a lot of problems. I have the latest Xcode on my iMac. Now while trying to package, I get a warning saying Unprotected private key file, then the packaging fails. I have researched this problem everywhere, and I tried all the solutions suggested however none of them worked for me.

Attached is my Output Log:

 LogPlatformFile: Not using cached read wrapper
 LogInit: Display: RandInit(-1581410895) SRandInit(-1581410895).
 LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.186821
 LogD3D11RHI: Aftermath initialized
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin SimpleHMD
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin GoogleVRController
 LogPluginManager: Mounting plugin GoogleVRHMD
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogHMD: Failed initializing OVRPlugin 1.15.0
 LogInit: Build: ++UE4+Release-4.17-CL-3586342
 LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
 LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
 LogInit: Net CL: 3573198
 LogDevObjectVersion: Number of dev versions registered: 16
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
 LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.17
 LogInit: Command line:  
 LogInit: Base directory: D:/UE_4.17/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
 LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: LAPTOP-RHC0GN6J
 LogInit: User: Predator
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =2.742192 MHz
 LogMemory: Memory total: Physical=31.9GB (32GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 290.99 MB used, 290.99 MB peak
 LogMemory: Process Virtual Memory: 285.97 MB used, 285.97 MB peak
 LogMemory: Physical Memory: 7567.50 MB used,  25140.63 MB free, 32708.13 MB total
 LogMemory: Virtual Memory: 707.17 MB used,  25140.63 MB free, 134217728.00 MB total
 LogInit: Using OS detected language (en-US).
 LogInit: Using OS detected locale (en-US).
 LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
 LogD3D11RHI:       8078/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
 LogD3D11RHI:   Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94)
 LogD3D11RHI:      Driver Date: 7-18-2017
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (../../../../Fall2017/Ios/MatSciVR 4.17/Intermediate/Shaders/WorkingDirectory/8216/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Predator/AppData/Local/Temp/UnrealShaderWorkingDir/49E2940B4313EBD486766A8D67969791/'.
 LogShaderCompilers: Display: Using Local Shader Compiler.
 LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 LogTemp: Display: Loaded TP MacClientTargetPlatform
 LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp: Display: Loaded TP MacServerTargetPlatform
 LogTemp: Display: Loaded TP MacTargetPlatform
 LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 LogTemp: Display: Loaded TP WindowsTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp: Display: Loaded TP Android_ATCTargetPlatform
 LogTemp: Display: Loaded TP Android_DXTTargetPlatform
 LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp: Display: Loaded TP Android_MultiTargetPlatform
 LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp: Display: Loaded TP HTML5TargetPlatform
 LogTemp: Display: Loaded TP IOSTargetPlatform
 LogTemp: Display: Loaded TP TVOSTargetPlatform
 LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 LogTemp: Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager: Display: Building Assets For Windows
 LogDerivedDataCache: Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Predator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogMaterial: Verifying Global Shaders for PCD3D_SM5
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogAssetRegistry: FAssetRegistry took 0.0280 seconds to start up
 LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
 LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
 LogContentStreaming: Texture pool size is 0.00 MB
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 LogMeshReduction: No automatic skeletal mesh reduction module available
 LogMeshReduction: No automatic mesh merging module available
 LogMeshMerging: No automatic mesh merging module available
 LogNetVersion: MatSciVR , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 240552396)
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TooltipTextMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerParameters.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerBaseMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TouchMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/touchTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorUnknown.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorAlmostFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMedium.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCriticalLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCharging.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerRetMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerReticleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
 LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
 LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading NULL.
 LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
 LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.049193 seconds
 LogUObjectArray: 36154 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7653520 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 LogOcInput: OculusInput pre-init called
 LogEngine: Initializing Engine...
 LogHMD: GoogleVR API created
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Localization service is disabled
 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook: Display: Mobile HDR setting 0
 LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/' took 0.02s
 SourceControl: Source control is disabled
 Cmd: MAP LOAD FILE="../../../../Fall2017/Ios/MatSciVR 4.17/Content/Levels/ActualStudioLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world ActualStudioLevel
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 40.379ms to complete.
 LogFileHelpers: Loading map 'ActualStudioLevel' took 2.932
 LogCollectionManager: Loaded 0 collections in 0.000894 seconds
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Developers/Predator/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 2395 classes and 502 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogSlate: Took 0.005542 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.005242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.005939 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogTemp: Executing iPhonePackager certificates Engine -bundlename com.Osty.MatSciVR
 LogTemp: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Initial Dir: D:\UE_4.17
 LogTemp: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
 LogTemp: CERTIFICATE-Name:iPhone Developer: Mustapha Makki (6W7N6448AE),Validity:VALID,StartDate:2017-09-10T06:17:02.0000000Z,EndDate:2018-09-10T06:17:02.0000000Z
 LogTemp:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: PROVISION-File:MatSciVR.mobileprovision,Name:MatSciVR,Validity:VALID,StartDate:9/10/2017 9:57:48 AM,EndDate:9/10/2018 9:57:48 AM,Type:DEVELOPMENT
 LogTemp: MATCHED-Provision:MatSciVR,File:MatSciVR.mobileprovision,Cert:iPhone Developer: Mustapha Makki (6W7N6448AE)
 LogRenderer: Reallocating scene render targets to support 1208x676 Format 10 NumSamples 1 (Frame:1).
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 28.88 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogGoogleVRController: Creating Input Device: GoogleVRController -- Supported
 LogGoogleVRController: Successfully initialized GoogleVR Controller.
 LogGoogleVRController: GoogleVR Controller Created
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.004346 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogAssetRegistry: Asset discovery search completed in 15.8638 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
 LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVR
 LogTemp: Display: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Display: Initial Dir: D:\UE_4.17
 LogTemp: Display: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Display: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
 LogTemp: Display: Searching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
 LogTemp: Display:   Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'
 LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: Display:   Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a matching provision for the game 'MatSciVR'
 LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVRCWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSInitial Dir: D:\UE_4.17Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/En
 gine/BinariesSearching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'  Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF
 3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')  Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a mat
 ching provision for the game 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9
 :17:02 AM')
 UATHelper: Packaging (iOS): Running AutomationTool...
 UATHelper: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" -cook -stage -archive -archivedirectory="D:/Fall2017/Ios/MatSciVR 4.17/ios" -package -clientcon
 fig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -utf8output
 UATHelper: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject
 UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -generatemanifest -NoHotReload
 LogSlate: Took 0.006484 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
 UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.3163411
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 1.3275683s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1253330
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1273204
 UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./Platforms/iPhoneOS.platform/Developer/SDKs
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.2546809
 UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK  on Mac BM
 UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Single.Parse(String s, IFormatProvider provider)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor(String DevicePlatformName, String SimulatorPlatformName)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.CreateValue()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.LazyInitValue()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List`1 SourceFiles, String ModuleName, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 19.3594985s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -
 NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.17-10.03.25.txt' 
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
 etToManifest)
 UATHelper: Packaging (iOS):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (iOS):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (iOS):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (iOS):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (iOS):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
 UATHelper: Packaging (iOS):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (iOS):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (iOS):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (iOS):    at AutomationTool.Program.Main()
 UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: Unknown Error


Any help is appreciated :(

Product Version: UE 4.17
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asked Sep 18 '17 at 01:13 PM in Packaging & Deployment

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Bluemak
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The is how I solved the problem, I've already posted an answer in another post, I hope it helps you if you are having the same issues: https://answers.unrealengine.com/questions/715773/chmodding-remotetoolchainprivatekey-for-ios-remote.html?childToView=735622#answer-735622

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answered Dec 13 '17 at 06:45 PM

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azinonos
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