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Failing to package for iOS using remote build (Unprotected private key file)

Howdy,

I am trying to package my game for iOS. My game has no C++ code but it kept asking for remote server while packaging. After a bit of research, I found out that using google VR as a plugin required remote compiling. I provided a mac server name and I was able to generate an SSH key after a lot of problems. I have the latest Xcode on my iMac. Now while trying to package, I get a warning saying Unprotected private key file, then the packaging fails. I have researched this problem everywhere, and I tried all the solutions suggested however none of them worked for me.

Attached is my Output Log:

 LogPlatformFile: Not using cached read wrapper
 LogInit: Display: RandInit(-1581410895) SRandInit(-1581410895).
 LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.186821
 LogD3D11RHI: Aftermath initialized
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin SimpleHMD
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin GoogleVRController
 LogPluginManager: Mounting plugin GoogleVRHMD
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogHMD: Failed initializing OVRPlugin 1.15.0
 LogInit: Build: ++UE4+Release-4.17-CL-3586342
 LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
 LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
 LogInit: Net CL: 3573198
 LogDevObjectVersion: Number of dev versions registered: 16
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
 LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.17
 LogInit: Command line:  
 LogInit: Base directory: D:/UE_4.17/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
 LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: LAPTOP-RHC0GN6J
 LogInit: User: Predator
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =2.742192 MHz
 LogMemory: Memory total: Physical=31.9GB (32GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 290.99 MB used, 290.99 MB peak
 LogMemory: Process Virtual Memory: 285.97 MB used, 285.97 MB peak
 LogMemory: Physical Memory: 7567.50 MB used,  25140.63 MB free, 32708.13 MB total
 LogMemory: Virtual Memory: 707.17 MB used,  25140.63 MB free, 134217728.00 MB total
 LogInit: Using OS detected language (en-US).
 LogInit: Using OS detected locale (en-US).
 LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
 LogD3D11RHI:       8078/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/16354 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
 LogD3D11RHI:   Driver Version: 384.94 (internal:22.21.13.8494, unified:384.94)
 LogD3D11RHI:      Driver Date: 7-18-2017
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (../../../../Fall2017/Ios/MatSciVR 4.17/Intermediate/Shaders/WorkingDirectory/8216/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Predator/AppData/Local/Temp/UnrealShaderWorkingDir/49E2940B4313EBD486766A8D67969791/'.
 LogShaderCompilers: Display: Using Local Shader Compiler.
 LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 LogTemp: Display: Loaded TP MacClientTargetPlatform
 LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp: Display: Loaded TP MacServerTargetPlatform
 LogTemp: Display: Loaded TP MacTargetPlatform
 LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 LogTemp: Display: Loaded TP WindowsTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp: Display: Loaded TP Android_ATCTargetPlatform
 LogTemp: Display: Loaded TP Android_DXTTargetPlatform
 LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp: Display: Loaded TP Android_MultiTargetPlatform
 LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp: Display: Loaded TP HTML5TargetPlatform
 LogTemp: Display: Loaded TP IOSTargetPlatform
 LogTemp: Display: Loaded TP TVOSTargetPlatform
 LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 LogTemp: Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager: Display: Building Assets For Windows
 LogDerivedDataCache: Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../Fall2017/Ios/MatSciVR 4.17/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Predator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogMaterial: Verifying Global Shaders for PCD3D_SM5
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogAssetRegistry: FAssetRegistry took 0.0280 seconds to start up
 LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
 LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector' because the file 'D:/UE_4.17/Engine/Binaries/Win64/' was not found.
 LogContentStreaming: Texture pool size is 0.00 MB
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 LogMeshReduction: No automatic skeletal mesh reduction module available
 LogMeshReduction: No automatic mesh merging module available
 LogMeshMerging: No automatic mesh merging module available
 LogNetVersion: MatSciVR , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 240552396)
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TooltipTextMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerParameters.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/GazeReticleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerBaseMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerIdleMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerPadTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerAppTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerSysTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/TouchMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/touchTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorUnknown.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorAlmostFull.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorMedium.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCriticalLow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/BatteryIndicatorCharging.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerRetMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/ControllerReticleTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
 LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading ../../../Engine/Plugins/Runtime/GoogleVR/GoogleVRController/Content/LaserPlane.uasset.
 LoadErrors: Error: /GoogleVRController/LaserPlane : Can't find file for asset. /GoogleVRController/LaserPlaneMaterial
 LogLinker: Warning: Can't find file '/GoogleVRController/LaserPlaneMaterial'
 LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
 LogLinker: Warning: Can't find file for asset '/GoogleVRController/LaserPlaneMaterial' while loading NULL.
 LoadErrors: Failed to load /GoogleVRController/LaserPlaneMaterial.LaserPlaneMaterial Referenced by LaserPlane
 LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.049193 seconds
 LogUObjectArray: 36154 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7653520 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 LogOcInput: OculusInput pre-init called
 LogEngine: Initializing Engine...
 LogHMD: GoogleVR API created
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.10s 107MB C:/Users/Predator/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Localization service is disabled
 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook: Display: Mobile HDR setting 0
 LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/' took 0.02s
 SourceControl: Source control is disabled
 Cmd: MAP LOAD FILE="../../../../Fall2017/Ios/MatSciVR 4.17/Content/Levels/ActualStudioLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world ActualStudioLevel
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 40.379ms to complete.
 LogFileHelpers: Loading map 'ActualStudioLevel' took 2.932
 LogCollectionManager: Loaded 0 collections in 0.000894 seconds
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Developers/Predator/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Fall2017/Ios/MatSciVR 4.17/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 2395 classes and 502 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogSlate: Took 0.005542 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.005242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.005939 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogTemp: Executing iPhonePackager certificates Engine -bundlename com.Osty.MatSciVR
 LogTemp: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Initial Dir: D:\UE_4.17
 LogTemp: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
 LogTemp: CERTIFICATE-Name:iPhone Developer: Mustapha Makki (6W7N6448AE),Validity:VALID,StartDate:2017-09-10T06:17:02.0000000Z,EndDate:2018-09-10T06:17:02.0000000Z
 LogTemp:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: PROVISION-File:MatSciVR.mobileprovision,Name:MatSciVR,Validity:VALID,StartDate:9/10/2017 9:57:48 AM,EndDate:9/10/2018 9:57:48 AM,Type:DEVELOPMENT
 LogTemp: MATCHED-Provision:MatSciVR,File:MatSciVR.mobileprovision,Cert:iPhone Developer: Mustapha Makki (6W7N6448AE)
 LogRenderer: Reallocating scene render targets to support 1208x676 Format 10 NumSamples 1 (Frame:1).
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 28.88 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogGoogleVRController: Creating Input Device: GoogleVRController -- Supported
 LogGoogleVRController: Successfully initialized GoogleVR Controller.
 LogGoogleVRController: GoogleVR Controller Created
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.004346 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogAssetRegistry: Asset discovery search completed in 15.8638 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
 LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVR
 LogTemp: Display: CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Display: Initial Dir: D:\UE_4.17
 LogTemp: Display: Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOS
 LogTemp: Display: BranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries
 LogTemp: Display: Searching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
 LogTemp: Display:   Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'
 LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: Display:   Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a matching provision for the game 'MatSciVR'
 LogTemp: Display:   Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'
 LogTemp: Display:   .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)
 LogTemp: Display:   .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')
 LogTemp: Display: Executing iPhonePackager Validate Engine -project D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject -bundlename com.Osty.MatSciVRCWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSInitial Dir: D:\UE_4.17Env CWD: D:\UE_4.17\Engine\Binaries\DotNET\IOSBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/Engine/Binaries --- GameBranchPath = LAPTOP-RHC0GN6J/D/UE_4.17/En
 gine/BinariesSearching for mobile provisions that match the game 'MatSciVR' with CFBundleIdentifier='com.Osty.MatSciVR' in 'C:\Users\Predator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'  Phase 0 considering provision 'MatSciVR.mobileprovision' named 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF
 3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9:17:02 AM')  Picked 'MatSciVR.mobileprovision' with AppID 'JJNRYBQPF3.com.Osty.MatSciVR' and Name 'MatSciVR' as a mat
 ching provision for the game 'MatSciVR'  Looking for a certificate that matches the application identifier 'JJNRYBQPF3.com.Osty.MatSciVR'  .. Provision entry SN '76DD8FCFC779EDD3' matched 1 installed certificate(s)  .. .. Installed certificate 'iPhone Developer: Mustapha Makki (6W7N6448AE)' is valid (choosing it) (range '9/10/2017 9:17:02 AM' to '9/10/2018 9
 :17:02 AM')
 UATHelper: Packaging (iOS): Running AutomationTool...
 UATHelper: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Fall2017/Ios/MatSciVR 4.17/MatSciVR.uproject" -cook -stage -archive -archivedirectory="D:/Fall2017/Ios/MatSciVR 4.17/ios" -package -clientcon
 fig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -utf8output
 UATHelper: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject
 UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -generatemanifest -NoHotReload
 LogSlate: Took 0.006484 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
 UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.3163411
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 1.3275683s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1253330
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on BM. Output = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive).
 UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server BM
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.1273204
 UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./
 UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: @         WARNING: UNPROTECTED PRIVATE KEY FILE!          @
 UATHelper: Packaging (iOS): UnrealBuildTool: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 UATHelper: Packaging (iOS): UnrealBuildTool: Permissions 0666 for '/cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key' are too open.
 UATHelper: Packaging (iOS): UnrealBuildTool: It is recommended that your private key files are NOT accessible by others.
 UATHelper: Packaging (iOS): UnrealBuildTool: This private key will be ignored.
 UATHelper: Packaging (iOS): UnrealBuildTool: bad permissions: ignore key: /cygdrive/C/Users/Predator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/BM/makki/RemoteToolChainPrivate.key
 UATHelper: Packaging (iOS): UnrealBuildTool: Permission denied (publickey,password,keyboard-interactive)./Platforms/iPhoneOS.platform/Developer/SDKs
 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.2546809
 UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK  on Mac BM
 UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Single.Parse(String s, IFormatProvider provider)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor(String DevicePlatformName, String SimulatorPlatformName)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.CreateValue()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.LazyInitValue()
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List`1 SourceFiles, String ModuleName, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ActionGraph ActionGraph)
 UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
 UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 19.3594985s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MatSciVR IOS Development -Project="D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject"  "D:\Fall2017\Ios\MatSciVR 4.17\MatSciVR.uproject" -
 NoUBTMakefiles  -remoteini="D:\Fall2017\Ios\MatSciVR 4.17" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.17-10.03.25.txt' 
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (iOS):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
 etToManifest)
 UATHelper: Packaging (iOS):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (iOS):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (iOS):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (iOS):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (iOS):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
 UATHelper: Packaging (iOS):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (iOS):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (iOS):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (iOS):    at AutomationTool.Program.Main()
 UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (iOS): BUILD FAILED
 PackagingResults: Error: Unknown Error


Any help is appreciated :(

Product Version: UE 4.17
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asked Sep 18 '17 at 01:13 PM in Packaging & Deployment

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Bluemak
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3 answers: sort voted first

The is how I solved the problem, I've already posted an answer in another post, I hope it helps you if you are having the same issues: https://answers.unrealengine.com/questions/715773/chmodding-remotetoolchainprivatekey-for-ios-remote.html?childToView=735622#answer-735622

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answered Dec 13 '17 at 06:45 PM

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azinonos
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1-make sure your project fully blueprint, no c++. 2-disable all third party plugins 3-leave all default enabled plugins to default 4-if you use Crypto disable it uncheck any encrypt marks in Project Settings -> Crypto( clear encryption and signings keys), uncheck Enable Pak Signing. 5-make sure your cert and provision (valid) 6-uncheck Enable Remote Shader Compile in Project setting -> IOS 7-all icons in Project setting -> IOS should be the default icons, you can hack the engine by go to ..\Engine\Build\IOS\Resource\Graphics\ first make a backup of this folder then rename all your icons to the same names in ..\Engine\Build\IOS\Resource\Graphics\ and replace the default engine icons with your icons(they should be the same name and the same size) then go back to engine and go to Project setting -> IOS -> icons and click the little yellow arrow for all icons.

if you follow this infos you will be able to package for IOS from computer in shipping and distribution mode to app store.

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answered Oct 24 '18 at 11:47 AM

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Luxury Design
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I had the same issue above. Instead of installing cygwin whatever, just find the private key in your hard drive and change the access permission to Users and Full Control, removing every other access. That did the trick for me.

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answered Nov 22 '18 at 01:13 AM

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Al Ananias
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