Move Ai To nearest Component?

Hello, I would like to be able to send an AI look for wood, I use foliage editor for my trees (which I can cut by transforming them into actor). How can i send them to the nearest tree to do something…?

you can use following blueprint

use location output of break hit result as location where you want to go and you can use ai move to instead of print string sorry i forgot to add that.

what mesh do i have to put in the forward vector? my tree? how can i do that? i tried with the Tree from my TreeActor and my AI but i get an error