Making a player from an empty pawn

Hello,

I’m a seasoned C++ programmer and i’m starting Unreal. Eager to learn, i’d like to use the minimum of pre-built things.

I used Unity a while ago and I was wondering how to create a player from a pawn. I’m not into movements problems or things like that, I just want the camera to be the one sticked on a pawn when I run the game. (like settings the sticked Camera as the main Camera).

I have no problem with using the Camera component of Unreal but except this i’d like to use nothing else (except the pawn itself).

Thank you in advance