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Unknown Cook Failure

After compiling, received this error; Previously I was receiveing no errors other than 'unknown cook failure.'

LogOutputDevice:Error: === Handled ensure: === LogOutputDevice:Error: Ensure condition failed: Cast(NewUpdatedComponent->GetOwner()) [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\PawnMovementComponent.cpp] [Line: 16] LogOutputDevice:Error: FloatingPawnMovement must update a component owned by a Pawn LogOutputDevice:Error: Stack: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000846995E6 LogOutputDevice:Error: UE4Editor-Core.dll!0x0000000084449B82 LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008445B666 LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000696607C3 LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000006964C556 LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000695D0884 LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000695EECAE LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000691F6331 LogOutputDevice:Error: UE4Editor-Engine.dll!0x0000000069A1EA40 LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000006A2F16D2 LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000006A31B845 LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000006A31B1FE LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000006A1CCF7E LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000698DC0C6 LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000071458BE7 LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000714853ED LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000714A1874 LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000070F8626B LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000071792196 LogOutputDevice:Error: UE4Editor.exe!0x00000000B436DEE3 LogOutputDevice:Error: UE4Editor.exe!0x00000000B435EB40 LogOutputDevice:Error: UE4Editor.exe!0x00000000B435EBBA LogOutputDevice:Error: UE4Editor.exe!0x00000000B4370A29 LogOutputDevice:Error: UE4Editor.exe!0x00000000B43722B6 LogOutputDevice:Error: KERNEL32.DLL!0x00000000AD1B2774 LogOutputDevice:Error: ntdll.dll!0x00000000ADDD0D51 PIE:Error: Error Blueprint Runtime Error: Attempted to access BP_Manakin2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue, but BP_Manakin2_C_0 is pending kill from function: 'ExecuteUbergraph_BP_EnemySpawner' from node: Spawn Default Controller in graph: EventGraph in object: BP_EnemySpawner with description: Attempted to access BP_Manakin2_C_0 via property CallFunc_FinishSpawningActor_ReturnValue, but BP_Manakin2_C_0 is pending kill PackagingResults:Error: Error Unknown Cook Failure

Product Version: UE 4.15
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asked Sep 17 '17 at 11:30 AM in Packaging & Deployment

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avatar image JRV1 Sep 19 '17 at 08:15 PM

can anyone help out? Line16 error - how do I find this? Do I need VS - this looks like an engine bug - The BP_Manakin looks like maybe it is clipping the ground and not spawning.

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