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How to get a connection string for a party beacon host from an steam invite?

I was wondering how you can get the connection URL for the party beacon just off of a friend invite on steam. But I did not see the invite to game option appear in the steam friends list when I just started a party session with a PartyBeacon. Here is the code that I used to start the hosting of the beacon

 FActorSpawnParameters params;
 {
     params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
 }
 
     AOnlineBeaconHost* host = GetWorld()->SpawnActor<AOnlineBeaconHost>(AOnlineBeaconHost::StaticClass(), params);
 
     // actually start the party
     host->InitHost();
 
     // spawn the beacon actor
     AHarvestPartyBeaconHost* beaconHostObject = GetWorld()->SpawnActor<AHarvestPartyBeaconHost>(AHarvestPartyBeaconHost::StaticClass(), params);
     beaconHostObject->InitHostBeacon(10, 4, 100, "Party");
     host->RegisterHost(beaconHostObject);


Do I actually have to have an actual Unreal Steam Session started as well as a partyBeacon connection for this to work?

If anyone has any ideas what the best way is to obtain a party connection string please let me know! Thanks!

Product Version: UE 4.17
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asked Sep 17 '17 at 07:17 PM in C++ Programming

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CyberblastSoft
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avatar image DecodeTM Jun 18 '18 at 04:16 AM

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