x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Ragdoll problems with cloth physics

In the same moment you start to simulate physics on a skeletal mesh (ragdoll), the clothing on that skeletal mesh will stretch across the screen.

This happens immediately after simulating physics. You can see the clothes stretching around for 1-2 frames (looks a little bit like the clothing is flickering for a second) and after that the cloth physics react normal for the remaining ragdoll time..

You can simply reproduce this by starting ragdoll on a skeletal mesh with cloth

Since the build in clothing tools are still experimental, i guess this could be a bug?

Product Version: UE 4.17
Tags:
more ▼

asked Sep 17 '17 at 07:40 PM in Bug Reports

avatar image

OmniMachina
14 2 5 8

avatar image OmniMachina Sep 26 '17 at 03:44 PM

So I researched a little bit and I kinda fixed it

I dont know if this is the right way to fix it, but it looks much better now..

You can set the "cloth blend weight" of the skeletal mesh to 0 just before starting to ragdoll. After a short delay set the "cloth blend weight" back to 1. This Method will skip the frames when the flickering happens. Looks a little bit weird but it's ok.

I did not try to interp the "cloth blend weight" value yet. Maybe this will smooth the process even more

avatar image OmniMachina Oct 24 '17 at 05:41 PM

Unreal Engine 4.18 is available now.

Does anyone know if 4.18 fixed the flickering clothing bug?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question