Ragdoll problems with cloth physics
In the same moment you start to simulate physics on a skeletal mesh (ragdoll), the clothing on that skeletal mesh will stretch across the screen.
This happens immediately after simulating physics. You can see the clothes stretching around for 1-2 frames (looks a little bit like the clothing is flickering for a second) and after that the cloth physics react normal for the remaining ragdoll time..
You can simply reproduce this by starting ragdoll on a skeletal mesh with cloth
Since the build in clothing tools are still experimental, i guess this could be a bug?
asked Sep 17 '17 at 07:40 PM in Bug Reports
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