Hiya guys, I would like to do a material with cracks, and for that I wanna to use a crack alpha. I just do not really know how can I make the World Displacement go inwards?
asked Sep 17 '17 at 10:09 PM in Rendering
It should go inward if you use a negative number value instead of a positive one (for example unreal reads "10" as 10 unit UP, so if you want 10 unit DOWN instead you can multiply that by -1 and that should do the trick. As typically textures go from 0 to 1 in color value, they'll always go up unless you modify the value in some way with the power of math :P)
answered Sep 18 '17 at 01:02 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here