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Imported FBX models from Blender w/ White Material has a yellow tint

Hello, I really hope somebody can help because I am ripping my hair out here. I use Blender to model my assets and import them into UE4. Here is my workflow before I go into specifics: 1. Model mesh in Blender 2. Mark seams, UV Unwrap, resize map or apply texture 3. Export .blend mesh as an FBX 4. Import FBX in UE4 5. Apply materials 6. Build lights

All my white materials in UE4 have a gross, cigarette stained look to them. When I build a similar structure out of Unreal Cubes, the whites are perfectly fine when building lights. I have included a picture that perfectly shows my problem. The blender object is on the left, the Unreal object is on the right.

Thanks, Jakealt text

Product Version: UE 4.16
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asked Sep 17 '17 at 10:43 PM in Rendering

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avatar image Chime Sep 18 '17 at 12:55 AM

Does the unreal object and the blender object have the same material applied? Its possible that if you exported a material from blender instead of creating a new one in Unreal, the switch to PBR was not the most kind on color (seriously, Unreal's PBR color compression on texture can be... weird sometimes.)

If they dont have the same material, could you take a screenshot of your material set up on the blender object?

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