Imported FBX models from Blender w/ White Material has a yellow tint
Hello, I really hope somebody can help because I am ripping my hair out here. I use Blender to model my assets and import them into UE4. Here is my workflow before I go into specifics: 1. Model mesh in Blender 2. Mark seams, UV Unwrap, resize map or apply texture 3. Export .blend mesh as an FBX 4. Import FBX in UE4 5. Apply materials 6. Build lights
All my white materials in UE4 have a gross, cigarette stained look to them. When I build a similar structure out of Unreal Cubes, the whites are perfectly fine when building lights. I have included a picture that perfectly shows my problem. The blender object is on the left, the Unreal object is on the right.
asked Sep 17 '17 at 10:43 PM in Rendering
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