Hello, I really hope somebody can help because I am ripping my hair out here. I use Blender to model my assets and import them into UE4. Here is my workflow before I go into specifics:
- Model mesh in Blender
- Mark seams, UV Unwrap, resize map or apply texture
- Export .blend mesh as an FBX
- Import FBX in UE4
- Apply materials
- Build lights
All my white materials in UE4 have a gross, cigarette stained look to them. When I build a similar structure out of Unreal Cubes, the whites are perfectly fine when building lights. I have included a picture that perfectly shows my problem. The blender object is on the left, the Unreal object is on the right.
Thanks,
Jake