how can i hide an actor from a scenecapture2d?
the title sums up my problem pretty good. i got a minimap set up using this tutorial: https://wiki.unrealengine.com/UMG_Mini-Map
problem is that i'm working on a vr game and so i have to put the minimap as a 3d widget in the world. thats ok, but i don't want the minimap widget to be shown ON the minimap itself. looks a bit like minimap-ception. i put in a picture that maybe explains better. in the lower minimap you can see the widget. thats the thing i don't want.
how could i hide it from the scenecapture camera? do you know another way to implement a minimap, so i could go around this problem?
asked Sep 18 '17 at 06:35 AM in Using UE4
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