ConstructorHelper FObjectFinder fails to find Font

[Engine V4.3]
Hi,
I found some similar Questions to mine but i still see no difference in the way i did it and posted solutions, so i am asking here(aswell) why it fails to find my font.
This is where i created my Font in the editor:

and this is my line of code within the coonstructor of my HUD:

static ConstructorHelpers::FObjectFinder<UFont> LFont(TEXT("Font'Game/Fonts/TestFont.TestFont'"));

At startup, the editor tells me, that it failed to find the object. It seems i am missing something (obvious) here?

Your code is absolutely fine, and I haven’t run into this problem before. Can you use this font in the editor, like setting the value for blueprint font variables, or reimporting it? The editor can warn you about a different font, or a font you have renamed manually. It might be a good idea to debug (step into) this code to see what actually fails.

I found the problem. A missing Slash before “Game”. It needs to be

"Font'/Game/Fonts/TestFont.TestFont"

That missing slash at the beginning brocke it

no it was not fine, as i noticed^^". Take a look at my answer.