Lighting problems with static mesh created in engine
I seem to be having issues with lighting with my quickly put together static mesh, I'm guessing the problem is really simple but as I have never created my own assets it's quite confusing for myself. I used the geometry features inside the unreal engine to create low quality models, in this case a fence. I made it a static mesh and sadly assumed that it was that easy, the assets looked great until I built the lighting and ran into trouble, after searching online for a few minutes I came here.
Here are the images of before and after the build.
Any help is greatly appreciated.
asked Sep 18 '17 at 11:29 AM in Using UE4
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