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Enable self blur with spiral blur node

Hi there, I am setting up a "milky glass" material on a curved surface. So far I am working with this node setup:

![alt text][1]

and I am getting fairly good results right out of the box.:

![alt text][2]

but the moment I move around the curve of the material and see it through itself, I can see the edges of the material without the blurring effect, I want:

![alt text][3]

Is there anybody, who knows if this can be achieved, or if I just hit a limitation of the engine? Thank you very much. [1]: /storage/temp/213869-mat-layout.png [2]: /storage/temp/213881-good.png [3]: /storage/temp/213882-bad.png

Product Version: UE 4.16
mat-layout.png (431.0 kB)
good.png (329.7 kB)
bad.png (205.2 kB)
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asked Sep 18 '17 at 12:18 PM in Rendering

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Canes Lupus
26 1 3 3

avatar image Nuclear Arbitor Sep 29 '17 at 09:57 AM

looks like a limitation with the node you're using but it could be some sort of zbuffer/depth fade issue.

you could also try splitting the glass into multiple meshes and see what that does.

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