JCInventory: Is it possible to set up multiple separate inventory systems?

I’m trying to set up more than one inventory system using JCInventory. What I have so far is the JCInventory working absolutely fine on the main pawn but when I set up another JCInventory system inside another pawn class, the inventory slots are missing and I can’t seem to pinpoint what’s causing the issue. Any suggestions?

Thanks in advance.

I found a way to do this; by creating item slot variables in the game instance, I can store what the inventory was at any given point and then re-insert the inventory values when needed.