Skeletal Mesh Draw Distance
In multiplayer environment, we are seeing our skeletal meshes (characters and vehicles of different sizes) disappear at around 300 meters despite occupying sufficient screen space. How is this controlled and what can we do to increase the limit?
The assets only have LOD0 with LOD Info set to "Screen Size 0.0" and "LODHysteresis 0.02". There are no culling volumes and the map uses world composition.
asked Sep 19 '17 at 02:02 AM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here