Skeletal Mesh Draw Distance

Hi all,

In multiplayer environment, we are seeing our skeletal meshes (characters and vehicles of different sizes) disappear at around 300 meters despite occupying sufficient screen space. How is this controlled and what can we do to increase the limit?

The assets only have LOD0 with LOD Info set to “Screen Size 0.0” and “LODHysteresis 0.02”. There are no culling volumes and the map uses world composition.

Thanks!

-Torin