How to remove navmesh functionality from TopDown BluePrint?
Hello, I've been trying to figure out how to change the movement style in the Top Down Template. Currently the character uses a navmesh to move to a point you click on, smartly avoiding obstacles and things. That's cool, but it is a bit finicky for what we are doing, and I would simply like to be able to click somewhere and have the character move in that direction as far as possible, putting the responsibility of finding a route on the player.
But I can't figure out how to do this seemingly simple 'downgrade'. Does anyone know how I can achieve this?
asked Sep 19 '17 at 01:43 AM in Using UE4
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