Why the Current Dimension will not become smaller, what is the relationship between Current Dimension and mipmap?
I created mipmap texture(2048 * 2048) in PhotoShop,
import to UE4 and works well.
But the Current Dimension in the Statistics still shown(2048 * 2048) , same with the Max Dimension, I'm not sure if this is correct.
This is my texture settings：
In order to optimize the scene, how to set up to make the Current Dimension become smaller?
PS: I submitted this question because in some of other Demo files, I see some textures will be optimized, and they don't use LOD Bias, I think this is a good idea for optimizing the scene.
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