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Framework not found ARKit

When building for iOS using remote build, I can connect to the remote Mac and begin the build process, but it fails with the error "ld: framework not found ARKit". I have checked that the Mac has the v9 Beta version of XCode installed, and I can build AR projects to a device from that computer through XCode. What am I missing here?

Relevant log text: UATHelper: Packaging (iOS): UnrealBuildTool: Upload took 00:00:00.7717495 UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.9173914 UATHelper: Packaging (iOS): UnrealBuildTool: ld: framework not found ARKit UATHelper: Packaging (iOS): UnrealBuildTool: UATHelper: Packaging (iOS): UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)

Product Version: UE 4.17
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asked Sep 19 '17 at 03:19 PM in Packaging & Deployment

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avatar image Matt_GrooveJones Sep 19 '17 at 07:13 PM

As an update, I searched the System/Library/Frameworks and Library/Frameworks folders on my Mac remote client, but I'm not finding an ARKit framework file anywhere. However, I know that XCode can build an ARKit app from that machine. What am I missing?

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Found the problem; I had an older version of XCode installed on the Mac as well as the new Beta, and it was looking to the wrong one as the default.

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answered Sep 19 '17 at 07:38 PM

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