When building for iOS using remote build, I can connect to the remote Mac and begin the build process, but it fails with the error “ld: framework not found ARKit”. I have checked that the Mac has the v9 Beta version of XCode installed, and I can build AR projects to a device from that computer through XCode. What am I missing here?
Relevant log text:
UATHelper: Packaging (iOS): UnrealBuildTool: Upload took 00:00:00.7717495
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.9173914
UATHelper: Packaging (iOS): UnrealBuildTool: ld: framework not found ARKit
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)