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Sliders that affect other sliders

Hey guys. Long story short, I have a game with 3 characters. One one these characters can control the health pool of the other two as well as itself. I want it so that when the health of one player is increased, the other 2 should go down. Right now, I have a widget with 3 sliders on it, and when I move one slider, the other 2 move just like i want it to. However, there are a few minor issues. 1. When I open the widget, the values arent set. (Im sure this is easy, Im still somewhat new) 2. When I move one slider, the other two always stay at the same value as each other 3. When I click on a slider, they all reset. Any Ideas?

Product Version: UE 4.16
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asked Sep 19 '17 at 06:53 PM in Blueprint Scripting

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