Media Playback with Sound Attenuation Turns Off

Hello,

I am using trigger volumes to turn a video texture on with audio. The audio functions fine and turns on when re-entering the trigger volume. However, once I place audio attenuation the audio will turn off entirely once exiting the trigger volume and never turns back on. The reason for attenuation is because it is a bit harsh to have audio abruptly turning on at full volume once entering a space/volume. Anyone else resolve this issue of the media framework not functioning with sound attenuation?

It’s probably stopping the sound due to an optimization to stop audio if the volume of the sound reaches zero. To keep the source playing, use “bVirtualizeWhenSilent” option on the sound. This will bypass stopping the sound when it attenuates to zero so when you re-enter the attenuation radius, the sound will continue as if it never was attenuated to zero.

UPDATED:

Virtual When Silent functions with a regular ‘Sound Wave’ asset. However, there is no option within a Media Sound Wave asset that is connected to a video. Do you know of a work around for this or a solution?