Physics support on Android devices?

Hi everyone,
I’m trying to create a project for Android tablets, I’ve tried different settings, but physics don’t seem to work. Is it actually supported on Android devices?
I’m using Samsung T320 which has a really high level of UE4 compatibility - everything renders perfectly, but an object which falls down on a PC and mobile in-editor preview, just hangs in the air on the mobile device.

PhsyX is supported, however destructible and cloth objects are not (at the moment).

Thank you Tim, now I realize that it’s not about physics itself, but APEX, will use non-destructible mesh instead.

What the heck is a T320?

It’s the Samsung Galaxy TabPRO 8.4.

Google is your friend.