Trying to init a Set of Enums with Expose On Spawn fails

Trying to set a Set of Enums with Expose on Spawn.

Compiler returns:
Error COMPILER ERROR: failed building connection with ‘Byte is not compatible with Set of EAttenuationDistanceModel Enums.’ at SpawnActor

The Enums work fine when Exposing individual elements or arrays. Sets create the above problem. I have not tested maps. Is this intended behavior/not yet supported?

Is this what you mean?

214043-capture.png

It compiles fine on my end. (4.17)

Read through 4.17 update notes. Indeed, they just fixed it.

"Connecting a set or map to an expose on spawn pin no longer results in a compile error."

Yup, now I vaguely remember that it was in the patch notes. Please consider marking the answer as resolved. Cheers.