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How to See characters through walls using post process?

Is there a way to have your post process material make your character show up through walls? NO Outline and no solid color...Just your character - with textures applied as is...showing up on basically the top layer of the render buffer?

Product Version: UE 4.17
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asked Sep 19 '17 at 09:19 PM in Rendering

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Ghostblades
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I don't think there's a way to use a post process to do this (your character is not rendered afterall so trying to get that information as a post process is going to be... probably complicated).

However, if you just want the character to be on top of everything (and I mean everything), you can set it up using a transparent material and check in disable depth test. Since its going to be technically translucent (event with opacity set to 1), I would only recomend doing that if its one continuous mesh though. Translucent meshes with any kind of interpenetration can get really weird sorting issues sometimes.

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answered Sep 22 '17 at 01:19 AM

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Chime
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