How to See characters through walls using post process?
Is there a way to have your post process material make your character show up through walls? NO Outline and no solid color...Just your character - with textures applied as is...showing up on basically the top layer of the render buffer?
asked Sep 19 '17 at 09:19 PM in Rendering
I don't think there's a way to use a post process to do this (your character is not rendered afterall so trying to get that information as a post process is going to be... probably complicated).
However, if you just want the character to be on top of everything (and I mean everything), you can set it up using a transparent material and check in disable depth test. Since its going to be technically translucent (event with opacity set to 1), I would only recomend doing that if its one continuous mesh though. Translucent meshes with any kind of interpenetration can get really weird sorting issues sometimes.
answered Sep 22 '17 at 01:19 AM
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