How to See characters through walls using post process?

Is there a way to have your post process material make your character show up through walls? NO Outline and no solid color…Just your character - with textures applied as is…showing up on basically the top layer of the render buffer?

I don’t think there’s a way to use a post process to do this (your character is not rendered afterall so trying to get that information as a post process is going to be… probably complicated).

However, if you just want the character to be on top of everything (and I mean everything), you can set it up using a transparent material and check in disable depth test. Since its going to be technically translucent (event with opacity set to 1), I would only recomend doing that if its one continuous mesh though. Translucent meshes with any kind of interpenetration can get really weird sorting issues sometimes.